Page 9 - UN Executive Briefing on Unlocking the potential of virtual worlds and the metaverse for the Sustainable Development Goals
P. 9

UN Executive Briefing on Unlocking the potential of virtual worlds and
                                   the metaverse for the Sustainable Development Goals



               Overview


               From artificial intelligence (AI) to flexible batteries, designer phages to the metaverse and
               virtual worlds; it is by no means an overstatement that humanity's greatest chance of achieving
               the Sustainable Development Goals (SDGs), may lie in the enabling power of information and
               communication technologies and emerging technologies.

               With their potential to change the way we live, work and interact, this executive briefing's focus
               is on unlocking the power of the metaverse and virtual worlds (and its enabling technologies)
               to advance the ambitious targets outlined by the SDGs.
               Metaverse can be defined as an integrative ecosystem of virtual worlds offering immersive
               experiences to users that modify pre-existing value and create new value from economic,
               environmental, social and cultural perspectives. (NOTE – A metaverse can be virtual, augmented,
               representative of, or associated with the physical world.) [b-ITU]

               The computer-simulated representations collectively known as virtual worlds have a long
               history, dating as far back as Sir Charles Wheatstone's concept of the “binocular vision” in
               1838. They have since evolved through gaming and the Internet to emerge as a novel form
               of simulated environment “where many agents can virtually interact with each other, act and
               react to things, phenomena and the environment; agents can be zero or many human(s), each
               represented by many entities called a virtual self (an avatar), or many software agents; all action/
               reaction/interaction must happen in a real-time shared spatiotemporal non-pausable virtual
               environment; the environment may consist of many data spaces, but the collection of data
               spaces should constitute a shared data space, one persistent shard.” [b-Kim]

               As we explore the intersection of these digital spaces with the SDGs, it is crucial to understand
               how they can contribute to achieving the goals and the possible implications related to their
               use. At a high level, the immense potential of virtual worlds, especially as they relate to the
               SDGs, includes:

               •    Social and Cultural Inclusion: More than 2 billion people worldwide lack access to
                    financial institutions such as bank accounts. The metaverse has the potential to enable
                    inclusion through digital financial services (among others), which can help lift people
                    out of poverty through financial inclusion, thereby contributing to achieving Goal 1: No
                    Poverty [b-ITU2].
               •    Environmental Protection: Virtual worlds can raise awareness of environmental concerns.
                    Simulations in virtual spaces, for example, can demonstrate the impact of climate change
                    and encourage sustainable behaviours. Enabling technologies can also play a role in
                    efficient resource utilisation. For example, their use in digital agriculture, water resource
                    management and clean energy integration can help reduce environmental impact,
                    thereby contributing to achieving Goal 13: Climate Action.
               •    Economic Development: Virtual worlds and their enabling technologies have the potential
                    to significantly contribute to economic growth and job creation by (among others): 1)
                    Streamlining access to markets by allowing businesses to reach global audiences without
                    physical constraints; 2) Enhancing education and skills development by providing realistic
                    simulations and immersive trainings; and 3) Providing immersive online platforms for
                    real-time collaboration and creativity. Together, these can contribute to Goal 4: Quality
                    Education, Goal 8: Decent Work and Economic Growth, and Goal 9: Industry, Innovation
                    and Infrastructure.








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