Page 20 - UN Executive Briefing on Unlocking the potential of virtual worlds and the metaverse for the Sustainable Development Goals
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UN Executive Briefing on Unlocking the potential of virtual worlds and
                                          the metaverse for the Sustainable Development Goals



                      Goal 10: Reduced Inequalities


                      Reduce inequality within and among countries

                                           To contribute to the achievement of Goal 10, virtual worlds will need to
                                           ensure equitable access by addressing digital inequalities and exclusion
                                           and mitigating potential biases and discriminatory practices. The
                                           metaverse and other virtual worlds also present a unique opportunity
                                           to bridge social and economic inequalities, amplify marginalized
                                           voices, promote inclusivity, and leverage virtual spaces for dialogue,
                                           collaboration, social inclusion and participatory decision-making
                                           [b-HBR].

                      It is fundamental to the success of virtual worlds to bridge the digital divide by providing
                      affordable and reliable Internet access, promoting digital literacy, and ensuring equitable
                      access to virtual platforms and technologies. Furthermore, it is crucial to address biases and
                      discriminatory practices that may emerge in these technologies, ensuring that they do not
                      perpetuate existing inequalities or marginalize certain individuals or communities [b-UNDP].

                      Once these challenges are overcome, virtual worlds can amplify marginalized voices and under-
                      represented groups, who can then express themselves freely and contribute to the global
                      dialogue. Immersive online spaces can serve as a catalyst for social change, empowering
                      individuals, and communities by providing them with a platform to engage in economic
                      activities, education, and civic participation [b-Meta2]. Furthermore, these spaces can be
                      utilized for inclusive governance and co-creation of policies and solutions for a better virtual
                      experience for all. By engaging communities in virtual discussions, decision-making processes
                      can become more participatory and reflective of diverse perspectives, ultimately leading to
                      more inclusive and equitable outcomes [b-WEF2].

                      Case study: The Machine To Be Another, an Embodiment Virtual Reality System

                      BeAnotherLab, an interdisciplinary art-science research laboratory has developed an
                      Embodiment Virtual Reality System (EVR) that credibly facilitates a body swap, also known as
                      a Body Transfer Illusion. The Machine allows individuals to experience the world through the
                      eyes and body of another person [b-BeAnotherLab].






























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