Page 18 - UN Executive Briefing on Unlocking the potential of virtual worlds and the metaverse for the Sustainable Development Goals
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UN Executive Briefing on Unlocking the potential of virtual worlds and
the metaverse for the Sustainable Development Goals
Goal 8: Decent Work and Economic Growth
Promote sustained, inclusive and sustainable economic growth, full and productive employment
and decent work for all
Scaled implementation of virtual worlds, including the metaverse, is
a major technological transition with significant implications for Goal
8. Addressing potential job displacement, skills gaps, and ensuring
its ethical and inclusive use in the workforce, could present major
hurdles to achieving this goal. Yet, given that virtual worlds present new
opportunities for digital entrepreneurship, and can provide immersive
training tools for more effective reskilling and upskilling programmes; its
scaled implementation may also support the development of a present
and future virtual world industry and workforce [b-Nasdaq].
Addressing the challenge of potential job displacement and skill gaps is key to ensuring
that the metaverse can bring benefit to all users [b-ETUI]. As metaverse technologies
advance, automation and virtualisation may disrupt traditional job roles, leading to increased
unemployment and inequality. It is crucial to develop strategies that address these challenges,
including reskilling and upskilling programmes to equip individuals with the skills needed
for emerging metaverse industries [b-UNCTAD]. Moreover, to safeguard workers' rights and
well-being, it is essential to ensure the ethical implementation of metaverse technologies in
the workforce [b-MIT].
The metaverse, if made accessible to all, presents new economic opportunities for start-ups and
small businesses to participate in the global economy, irrespective of their physical location.
Encouraging entrepreneurship within the metaverse can drive economic growth, job creation,
and innovation, while fostering a diverse and competitive business environment. In addition,
with remote access to training and educational opportunities, metaverse users anywhere in the
world can acquire new skills to participate in emerging metaverse-related professions [b-World
Bank2]. The technologies provided by the metaverse can also reduce the time people need
to acquire new skills and create a more equitable work culture [b-PwC].
Case study: VR training for skilled trades
Interplay Learning developed a VR training programme for skilled trades, such as electricians,
plumbers and carpenters. The programme simulates real-world scenarios, allowing trainees
to practice and master their skills in a virtual environment before applying them on the job.
This innovative approach to training is particularly beneficial for young people entering the
workforce or those transitioning careers. It provides a safe, cost-effective and scalable solution
to upskill workers, ensuring they are well-prepared for the demands of modern industries. The
VR training programme has been successful in increasing job readiness and employment rates
among participants [b-Interplay].
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