Page 28 - UN Executive Briefing on Unlocking the potential of virtual worlds and the metaverse for the Sustainable Development Goals
P. 28

UN Executive Briefing on Unlocking the potential of virtual worlds and
                                          the metaverse for the Sustainable Development Goals



                      Annex 1: United Nations Activities on Virtual Worlds and metaverse


                      Agency name:
                      Food and Agriculture Organization of the United Nations (FAO)


                      Description of activities:
                      The Food and Agriculture Organization (FAO) is a specialized agency of the United Nations
                      that leads international efforts to defeat hunger. Our goal is to achieve food security for all and
                      make sure that people have regular access to enough high-quality food to lead active, healthy
                      lives. With more than 194 Member States, FAO works in more than 130 countries worldwide.
                      We believe that everyone can play a part in ending hunger.
                      Project 1: Integrating Virtual Reality (VR) as training tools in desert locust management


                      Desert locust (Schistocerca gregaria) is recognized as the most destructive migratory pest in
                      the world. Under the right conditions, dense and highly mobile desert locust swarms can form.
                      Large swarms pose a major threat to food security and rural livelihoods. This threat is being
                      greatly exacerbated by climate change, which will greatly increase the frequency with which
                      major desert locust upsurges occur.

                      FAO has long-standing expertise in monitoring desert locust populations and helping countries
                      cope with this devastating crop pest. This has been achieved through the development and use
                      of innovative technologies. Success of these efforts is attributed to capacity building initiatives
                      intentionally implemented in breeding and invasion countries to prepare locust officers for
                      survey and control actions. However, capacity building, particularly in the invasion areas, lacks
                      the practical aspect during the calm period.

                      Considering desert locust threats associated with climate change coupled with capacity
                      building limitations, FAO in collaboration with Georgia State University, is developing a novel
                      training approach using Virtual Reality (VR) to train teams on desert locust management during
                      breeding and invasion periods. Virtual Reality platform will enhance training and experience
                      by providing immersive, risk-free environments for practical training across various sectors.
                      This approach will ensure that everyone has access to opportunities and services, regardless of
                      physical, geographic or economic limitations. This will position FAO as a leader in innovation,
                      enhancing their processes and user engagement.

                      Related SDG:

                      •    SDG 2 Zero Hunger
                      •    SDG 9 Industry, innovation and infrastructure

                      Relevant link:

                      https:// www .fao .org/ transboundary -plant -pests -diseases/ news/ detail/ introducing -virtual
                      -reality -technology -in -locust -survey -for -sustainable -locust -control -and -management/ en

                      Contact:

                      Shoki Al-Dobai, PhD, Team Leader, Locusts and Transboundary Plant Pests and Diseases, Plant
                      Production and Protection Division (NSP); FAO, Rome, Italy. E-mail: Shoki.AlDobai@ fao .org





                  20
   23   24   25   26   27   28   29   30   31   32   33