WHO-ITU Workshop on: Developing standards for safe listening in video gaming and esports activities
Geneva, Switzerland, 28 & 29 September 2023
Contact:
tsbevents@itu.int
Day 1
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09:30 - 10:00
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Session 1: Welcome and introductions [ Session 1 & Session 2 Recording ]
- Welcome by Bilel Jamoussi (ITU)
- Objectives, agenda and expected outcomes
- Participant introductions
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10:00 - 11:00
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Session 2: Understanding the need for safe listening in video gaming and esports This session will provide a background on the Making Listening Safe Initiative and on applying safe listening to the video gaming and esports context.
- Safe listening in gaming and esports: rationale? Shelly Chadha, WHO (12') [ Presentation ]
- Gaming, esports and hearing: what does literature say? Lauren Dillard, WHO (12') [ Presentation ]
- Gaming, esports and hearing: What do gamers and esports athletes say? Nicola Diviani and Sara Rubinelli, University of Luzern (12') [ Presentation ]
- Questions (20')
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11:00 - 11:30
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Coffee-break |
11:30 - 13:00
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Session 3: Understanding the need for safe listening in video gaming and esports cont'd: stakeholder perspectives [ Recording ] This session will address the perspective of video gaming and esports professionals on guidance for safe listening.
- Players: Patrik Zudel (7')
- Gaming and Esports Federation: Melita Moore (7')
- Industry perspective: Tatjana Sachse and Michael Warnecke (10') [ Presentation ]
- Professional perspective: Brian Schmidt (7') [ Presentation ]
- Civil society perspective: Mark Laureyns (7') [ Presentation ]
- Gaming, esports and hearing: What do stakeholders say? Shelly Chadha, WHO (15') [ Presentation ]
- Discussion
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13:00 - 14:30
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Lunch break
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14:30 - 15:30
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Session 4: Understanding current standards for safe listening and possible application to gaming and esports [ Recording ] This session will focus on existing safe listening guidance for devices and for venues and events.
- Overview of H.870 guidelines for safe listening in personal devices and systems: Masahito Kawamori (10') [ Presentation ]
- Overview of WHO Global standard for safe listening venues and events: Adam Hill (10') [ Presentation ]
- Discussion
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15:30 - 16:00
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Coffee-break
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16:00 - 17:00
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Session 5: Definitions and terminology [ Recording ] This session will provide an overview on the need of common definitions terminology for better understanding across the difference stakeholders.
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Day 2
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09:30 - 11:00
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Session 6: Safe listening in gaming: solutions and challenges [ Recording ] Interactive sessions 6 and 7 will dig deeper on the application of safe listening to the video gaming and esports context, as well as on challenges for implementation and adoption.
- Safe listening in gaming: solutions and challenges: Brian Schmidt (20') [ Presentation ]
- Questions
- Guided discussion with the questions:
Moderation: Shelly Chadha (WHO) and Masahito Kawamori (Keio University) [ Presentation ]- What does successful safe listening in gaming and esports look like?
- What kind of hardware or software features/modifications in gaming are feasible?
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11:00 - 11:30
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Coffee-break
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11:30 - 13:00
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Session 7: Safe listening in gaming: solutions and challenges (cont'd) [ Recording ]
- Continuation of guided discussion with the questions:
Moderation: Shelly Chadha (WHO) and Masahito Kawamori (Keio University) - Review of submissions
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13:00 - 14:30
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Lunch break
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14:30 - 15:30
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Session 8: Review of submissions [ Recording ] Continuation of the review of submissions
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15:30 - 16:00
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Wrap-up and closing remarks
- Recap of key takeaways from the workshop.
- Acknowledgment of the shared commitment to prioritizing hearing health in the gaming and esports community.
- Discussion of next steps, including potential collaborations and follow-up actions.
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