Contributions
�[�AI/Question:�Q7/12�]��� |
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Number�
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Title
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Source
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AI/Question
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Date
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[ 139 ]
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(Rev.1)� |
(Draft) P.SAT Spatial Audio Subjective Test Specification
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Qualcomm, Inc.
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Q7/12, Q10/12
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2017-09-06 |
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[ 127 ]
�
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Subjective Test Results for 360 degree Video Experience with HMD
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Huawei Technologies Co., Ltd.
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Q7/12, Q13/12
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2017-09-05 |
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[ 125 ]
�
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New work item for Studying Subjective Tests for Evaluating the User Experience from Viewing 360-degree Video on an HMD
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Huawei Technologies Co., Ltd.
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Q7/12, Q13/12
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2017-09-05 |
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[ 104 ]
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Influence Factors on Gaming Quality of Experience (QoE)
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Deutsche Telekom AG
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Q7/12, Q13/12
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2017-09-04 |
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[ 103 ]
�
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Towards subjective evaluation methods for virtual reality gaming quality assessment
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Deutsche Telekom AG
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Q7/12, Q13/12
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2017-09-04 |
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[ 98 ]
�
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Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME)
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Deutsche Telekom AG
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Q7/12, Q13/12
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2017-09-04 |
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[ 97 ]
�
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Crowdsourcing speech quality assessment: Listening-opinion tests - Absolute Category Rating (ACR)
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Deutsche Telekom AG
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Q7/12
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2017-09-04 |
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[ 96 ]
�
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Impact of video codecs on Gaming Quality of Experience
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Deutsche Telekom AG
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Q7/12, Q13/12
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2017-09-04 |
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[ 95 ]
�
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Perceptual dimensions of video quality in the context of video-telephony: Methodology, Experiments, Analysis
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Deutsche Telekom AG
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Q7/12, Q19/12
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2017-09-04 |
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[ 93 ]
�
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Final proposal for the recommendation of P.CQS
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Deutsche Telekom AG
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Q7/12, Q15/12
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2017-09-04 |
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[ 86 ]
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Results and analysis of two passive subjective tests of audiovisual quality of videotelephony contents in presence of asynchronism between sound and image conducted following respectively the P.911 procedure and a crowdsourcing approach
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Orange
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Q7/12, Q19/12
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2017-08-31 |
Results:11 total items.
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