Table of Contents - H.872 (10/2024) - Safe listening for video gameplay and esports

1	Scope
2 References
3 Definitions
3.1 Terms defined elsewhere
3.2 Terms defined in this Recommendation
4 Abbreviations and acronyms
5 Conventions
6 Background
6.1 Safe listening introduction
6.2 Video gameplay device
6.3 Video gameplay software (titles)
7 Damage risk criteria
7.1 Operational modes for video gameplay devices (VGD)
7.2 Uncertainty in dose estimate
8 Safe listening features for video gameplay devices
8.1 Dosimetry
8.2 Dosimetry user interface
8.3 Volume control system
8.4 Headphone safety mode
9 Safe listening features for video gameplay software
9.1 Safe listening warnings/messages
9.2 Sound category and master volume controls
9.3 Title dependent safe listening features
9.4 Headphone safety mode
10 Textual health warnings
10.1 User guides and other written information
10.2 Safe listening feature information
11 Guidance on ancillary concerns
Appendix I � Status report
Appendix II � Information on implementing dosimetry
II.1 Dose estimation functionality for implementation in a video gameplay device
II.2 Volume-limiting and messaging considerations
Appendix III � Example of safe listening warnings
III.1 Safe listening warnings: Example of a safe listening warning upon initial load of a video gameplay software title
III.2 Safe listening warnings: Example of safe listening warning during gameplay
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III.3 Safe listening warnings: Example of safe listening warning upon exit of the game
Appendix IV � Examples of textual information provided to the user
IV.1 Textual information provided with video gameplay devices
IV.2 Safe listening feature information examples for within video gameplay software titles
Appendix V � Safe listening for live esports venues and events
V.1 Live esports event background
V.2 Main features for live esports events
Bibliography