Table of Contents - H.872 (10/2024) - Safe listening for video gameplay and esports
1 Scope 2 References 3 Definitions 3.1 Terms defined elsewhere 3.2 Terms defined in this Recommendation 4 Abbreviations and acronyms 5 Conventions 6 Background 6.1 Safe listening introduction 6.2 Video gameplay device 6.3 Video gameplay software (titles) 7 Damage risk criteria 7.1 Operational modes for video gameplay devices (VGD) 7.2 Uncertainty in dose estimate 8 Safe listening features for video gameplay devices 8.1 Dosimetry 8.2 Dosimetry user interface 8.3 Volume control system 8.4 Headphone safety mode 9 Safe listening features for video gameplay software 9.1 Safe listening warnings/messages 9.2 Sound category and master volume controls 9.3 Title dependent safe listening features 9.4 Headphone safety mode 10 Textual health warnings 10.1 User guides and other written information 10.2 Safe listening feature information 11 Guidance on ancillary concerns Appendix I � Status report Appendix II � Information on implementing dosimetry II.1 Dose estimation functionality for implementation in a video gameplay device II.2 Volume-limiting and messaging considerations Appendix III � Example of safe listening warnings III.1 Safe listening warnings: Example of a safe listening warning upon initial load of a video gameplay software title III.2 Safe listening warnings: Example of safe listening warning during gameplay Page III.3 Safe listening warnings: Example of safe listening warning upon exit of the game Appendix IV � Examples of textual information provided to the user IV.1 Textual information provided with video gameplay devices IV.2 Safe listening feature information examples for within video gameplay software titles Appendix V � Safe listening for live esports venues and events V.1 Live esports event background V.2 Main features for live esports events Bibliography
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